Base Set

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Ability: Attack #1:
Attack #2: Attack #3:
Card Number: Card Text:
Card Type: Edition:
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Alakazam - 1/102 - Holo Rare - 1999-2000 Wizards Base Set Copyright Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
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Alakazam - 1/102 - Holo Rare - 1st Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: 1st | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
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Alakazam - 1/102 - Holo Rare - Shadowless Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: Shadowless | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
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Alakazam - 1/102 - Holo Rare - Unlimited Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: Unlimited | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
Base Set: Moderately Played $23.65 x 1
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Arcanine - 23/102 - Uncommon - 1999-2000 Wizards Base Set Copyright Edition
Ability: | Attack #1: FFC Flamethrower (50) Discard 1 Fire Energy card attached to Arcanine in order to use this attack. | Attack #2: FFCC Take Down (80) Arcanine does 30 damage to itself. | Attack #3: | Card Number: 23/102 | Card Type: Fire | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Regular | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Arcanine | Preferred Distributor: | Rarity: Uncommon | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 1 | Weakness: Water
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Arcanine - 23/102 - Uncommon - 1st Edition
Ability: | Attack #1: FFC Flamethrower (50) Discard 1 Fire Energy card attached to Arcanine in order to use this attack. | Attack #2: FFCC Take Down (80) Arcanine does 30 damage to itself. | Attack #3: | Card Number: 23/102 | Card Type: Fire | Condition: | Edition: 1st | Finish: Regular | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Arcanine | Preferred Distributor: | Rarity: Uncommon | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 1 | Weakness: Water
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Arcanine - 23/102 - Uncommon - Shadowless Edition
Ability: | Attack #1: FFC Flamethrower (50) Discard 1 Fire Energy card attached to Arcanine in order to use this attack. | Attack #2: FFCC Take Down (80) Arcanine does 30 damage to itself. | Attack #3: | Card Number: 23/102 | Card Type: Fire | Condition: | Edition: Shadowless | Finish: Regular | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Arcanine | Preferred Distributor: | Rarity: Uncommon | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 1 | Weakness: Water
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Arcanine - 23/102 - Uncommon - Unlimited Edition
Ability: | Attack #1: FFC Flamethrower (50) Discard 1 Fire Energy card attached to Arcanine in order to use this attack. | Attack #2: FFCC Take Down (80) Arcanine does 30 damage to itself. | Attack #3: | Card Number: 23/102 | Card Type: Fire | Condition: | Edition: Unlimited | Finish: Regular | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Arcanine | Preferred Distributor: | Rarity: Uncommon | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 1 | Weakness: Water
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Beedrill - 17/102 - Rare - 1999-2000 Wizards Base Set Copyright Edition
Ability: | Attack #1: CCC Twineedle (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | Attack #2: GGG Poison Sting (40) Flip a coin. If heads, the Defending Pokmon is now Poisoned. | Attack #3: | Card Number: 17/102 | Card Type: Grass | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Regular | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Beedrill | Preferred Distributor: | Rarity: Rare | Resistance: Fighting | Retreat Cost: | Set: Base Set | Stage: Stage 2 | Weakness: Fire
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Beedrill - 17/102 - Rare - 1st Edition
Ability: | Attack #1: CCC Twineedle (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | Attack #2: GGG Poison Sting (40) Flip a coin. If heads, the Defending Pokmon is now Poisoned. | Attack #3: | Card Number: 17/102 | Card Type: Grass | Condition: | Edition: 1st | Finish: Regular | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Beedrill | Preferred Distributor: | Rarity: Rare | Resistance: Fighting | Retreat Cost: | Set: Base Set | Stage: Stage 2 | Weakness: Fire
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Beedrill - 17/102 - Rare - Shadowless Edition
Ability: | Attack #1: CCC Twineedle (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | Attack #2: GGG Poison Sting (40) Flip a coin. If heads, the Defending Pokmon is now Poisoned. | Attack #3: | Card Number: 17/102 | Card Type: Grass | Condition: | Edition: Shadowless | Finish: Regular | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Beedrill | Preferred Distributor: | Rarity: Rare | Resistance: Fighting | Retreat Cost: | Set: Base Set | Stage: Stage 2 | Weakness: Fire
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Beedrill - 17/102 - Rare - Unlimited Edition
Ability: | Attack #1: CCC Twineedle (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | Attack #2: GGG Poison Sting (40) Flip a coin. If heads, the Defending Pokmon is now Poisoned. | Attack #3: | Card Number: 17/102 | Card Type: Grass | Condition: | Edition: Unlimited | Finish: Regular | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Beedrill | Preferred Distributor: | Rarity: Rare | Resistance: Fighting | Retreat Cost: | Set: Base Set | Stage: Stage 2 | Weakness: Fire
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Bill - 91/102 - Common - 1999-2000 Wizards Base Set Copyright Edition
Ability: | Attack #1: | Attack #2: | Attack #3: | Card Number: 91/102 | Card Type: | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Regular | HP: | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Bill | Preferred Distributor: | Rarity: Common | Resistance: | Retreat Cost: | Set: Base Set | Stage: | Weakness:
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Bill - 91/102 - Common - 1st Edition
Ability: | Attack #1: | Attack #2: | Attack #3: | Card Number: 91/102 | Card Type: Trainer | Condition: | Edition: 1st | Finish: Regular | HP: | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Bill | Preferred Distributor: | Rarity: Common | Resistance: | Retreat Cost: | Set: Base Set | Stage: | Weakness:
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Bill - 91/102 - Common - Shadowless Edition
Ability: | Attack #1: | Attack #2: | Attack #3: | Card Number: 91/102 | Card Type: Trainer | Condition: | Edition: Shadowless | Finish: Regular | HP: | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Bill | Preferred Distributor: | Rarity: Common | Resistance: | Retreat Cost: | Set: Base Set | Stage: | Weakness:
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Bill - 91/102 - Common - Unlimited Edition
Ability: | Attack #1: | Attack #2: | Attack #3: | Card Number: 91/102 | Card Type: Trainer | Condition: | Edition: Unlimited | Finish: Regular | HP: | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Bill | Preferred Distributor: | Rarity: Common | Resistance: | Retreat Cost: | Set: Base Set | Stage: | Weakness:
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Blastoise - 2/102 - Holo Rare - 1999-2000 Wizards Base Set Copyright Edition
Ability: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokmon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | Attack #1: WWW Hydro Pump (40+) Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Attack #2: | Attack #3: | Card Number: 2/102 | Card Type: Water | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Holo | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Blastoise | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Lightning
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Blastoise - 2/102 - Holo Rare - 1st Edition
Ability: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokmon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | Attack #1: WWW Hydro Pump (40+) Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Attack #2: | Attack #3: | Card Number: 2/102 | Card Type: Water | Condition: | Edition: 1st | Finish: Holo | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Blastoise | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Lightning
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Blastoise - 2/102 - Holo Rare - Shadowless Edition
Ability: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokmon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | Attack #1: WWW Hydro Pump (40+) Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Attack #2: | Attack #3: | Card Number: 2/102 | Card Type: Water | Condition: | Edition: Shadowless | Finish: Holo | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Blastoise | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Lightning
Base Set: No conditions in stock. $95.00
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Blastoise - 2/102 - Holo Rare - Unlimited Edition
Ability: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | Attack #1: Water, Water, Water Hydro Pump (40+) Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Attack #2: | Attack #3: | Card Number: 2/102 | Card Type: Water | Condition: | Edition: Unlimited | Finish: Holo | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: The Pokemon Company | Name: Blastoise | Preferred Distributor: | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Lightning
Base Set: No conditions in stock. $53.97
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Bulbasaur - 44/102 - Common - 1999-2000 Wizards Base Set Copyright Edition
Ability: | Attack #1: GG Leech Seed (20) Unless all damage from this attack is prevented, you may remove one damage counter from Bulbasaur. | Attack #2: | Attack #3: | Card Number: 44/102 | Card Type: Grass | Condition: | Edition: 1999-2000 Wizards Base Set Copyright | Finish: Regular | HP: 40 | Illustrator: Mitsuhiro Arita | Manufacturer: Wizards of the Coast | Name: Bulbasaur | Preferred Distributor: | Rarity: Common | Resistance: | Retreat Cost: 1 | Set: Base Set | Stage: Basic | Weakness: Fire
Base Set: No conditions in stock. $0.00
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